Like FF VII Remake, Lea has automated jumps for transitioning between platforms. Most of the time, levels are straight paths that make effective use of the game’s traversal mechanics and dungeons, CrossCode stages some of the most challenging puzzles I have seen in years. In this regard, CrossCode has achieved more than what many modern games have. This is one of the easy ones.ĬrossCode has been immensely successful when it comes to capturing the essence of the 90’s action-adventure titles like A Link to the Past thanks to its sprawling level design. Puzzle design gets a lot more complex by the end. “With frantic combat, challenging puzzles, and astounding dungeon designs, CrossCode is an ode to the past” For a campaign that can take up to 80+ hours, it can be bummer if one ends up with a bad ending. The odds of getting a good ending depends on Lea meeting a ‘specific’ person. In the end, everything boils down to a dual-ending scenario. That being said, the overall plot is pretty good and is jam-packed with some surprising twists – pretty much anything I say besides what I have already said would be a spoiler. Not gonna lie, I had to refer to online guides to get past some of these. This takes a significant toll on its narrative.
While the overworlds part is heavy on exploration, temples are highly subjugated to their puzzle designs. Pretty much the entire campaign has been subdivided into two parts: The Overworlds and The Temples. You mostly encounter this issue in the latter part of the game: the temples. However, the thing that bogs the pacing of its narrative is the absurdly long and difficult puzzles that you have to solve. Despite her mute portrayal, her character is well-fleshed out and remains quite likeable throughout the campaign. Most of the time she just nods and listens, which surprisingly works to great effect. Over time Sergei adds a few words in it, the first one being ‘Hi’ and later she learns to say her name. Lea is unable to speak due to her chip malfunction and thus has a very limited vocabulary. Lea just nods and listens, surprisingly this works to a greater effect. Like always, Lea is lively with her expressions. Upon reaching the game area, she befriends another player called Emile and the two explore the game together. A software-engineer called Sergey Asimov informs that you must play the MMORPG ‘CrossWorlds’ to regain your memories. After a short while, you wake up as Lea inside a cargo ship with no recollection of her memories – thanks to your malfunctioning chip.
By the time she finds him, he succumbs to his injuries and dies in her arms.
The MMORPG begins with you playing as a young woman named ‘Shizuka Sakai’ fighting her way through hordes of enemies in an attempt to save her brother. In CrossCode, you play as a mute (not entirely) character named Lea as she plays a fictional MMORPG named ‘CrossWorlds’.
#CROSSCODE A NEW HOME PS4 PC#
Is it as good as its acclaimed PC version? Well, let’s get down to it. Since then the game has come a long way and has finally made its way to the PS4.
#CROSSCODE A NEW HOME PS4 FULL#
CrossCode takes inspiration from more than just old RPGs, it is also a fond tribute to MMORPGs while capturing the charm, nostalgia, and occasional tedium often present in the 16-bit originals.ĭespite being an indie title, CrossCode took six years to make – a huge deal right? Backed by an IndieGoGo fan-fundraiser (hitting a modest goal of 80K euros), it was initially released as an Early Access title on PC in 2015, followed by its full release in 2018. But that all changed thanks to Radical Games’ CrossCode. Square’s take on this title has been a major improvement over their Secret of Mana Remake, but both of these games failed to capture the essence of the 16-bit originals when it came to dungeons and puzzles. A while back I reviewed Square Enix’s Trials of Mana Remake.